Very safe opening build that decides a win/loss before the 12 minute mark. Very rarely goes into the late game.
If 4Gate - Chrono 2nd Sentry, Chrono Immortal, 3rd Gateway. They will almost always get up your ramp. Just stay calm, keep the immortal alive and warp in lots of zealots. You can hold it with practice.
If Opponent Expands -
8:45 Gateway x3
Push at 10:00 before 2 Collosus
Distract with Warp Prism/Cliff Pylon Obs
Any One Base Play -
Sentry/Stalker (Based on Phoenix)
Wall with Gateways at Natural
Submitted by: Sabaka