This is an aggressive build that takes advantage of the damage dealt by marauders and hellbats to protoss bio. Vikings are used as protection against carriers and make up for the lack of units that are able to attack enemy air units.
16-Marine (up to 2)
@150 gas-Factory, Reactor on Barracks, and 2nd refinery
@100% Reactor, swap Factory onto Barracks Reactor, start Reactor on Barracks, start Starport
@100% Reactor, swap Starport onto Barracks Reactor, start Tech Lab on Barracks
@100% Tech Lab, start Stim and Concussive Shells
An SCV is sufficient for scouting early game, between 10 and 16 supply.
Based on the add-ons, you can really only do mech and air-based play. If desired, build another Barracks and give it a reactor for Marines.
Submitted by: BallSlapper10