Build Order
9 -
Overlord
15 -
Hatchery
16 -
Spawning Pool
17 -
Overlord
19 -
Queen
[2x]
19 -
Zergling
[2x]
21 -
Queen
(@100% 1st Queen, get 3rd queen.)
24 -
Overlord
26 -
Extractor
26 -
Lair
at 05:45
(@6:00 minute mark)
28 -
Extractor
[3x]
at 05:45
(6:00 minute mark, @100% Extractor build 3 more; 1 at main, 2 at natural)
28 -
Metabolic Boost
at 06:30
(6:00 minute mark)
30 -
Spire
at 07:05
(@100% Lair start Spire; MAKE SURE TO GET UPGRADES!!!)
30 -
Overlord
[2x]
at 07:05
(Build extra overlord as sacrifice; scout the Overlord at around 7 minute mark)
32 -
Hatchery
at 07:30
36 -
Queen
at 07:45
(4th queen by 8 minute mark)
38 -
Overlord
[5x]
at 08:15
(8:00 minute mark, when your spire is almost done, mass produce some overlords for extra space)
46 -
Overseer
at 08:20
50 -
Mutalisk
[15x]
at 08:20
(When spire finishes, just get as many as you can, and keep producing LINGS and MUTAS and HARASS and CRUSH YOUR OPPONENT!)
Description
This build opens with an economic 2 base Muta opener, and uses a 7:20 Overlord scout coupled with the initial Mutalisk harass to determine whether your Terran opponent is using a Bio-based composition, or a Mech-based composition.
All the supply and time listed is tentative, meaning you should always defend against what your opponent is doing, and make sure you are stable in economic standards and production. This is an all-around build that can harass your enemy and is very stable, but in case of cheese, transition into Roach/Hydra/Baneling defense.
Difficulty
Medium
Build Tags
Aggressive, Air, Harassment, Fast Expand
Map Tags
None
Submitted by: tRio
Credit: LiquidTLO
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